【简介】感谢网友“等天光破云”参与投稿,下面是小编为大家整理的托福写作:主体的常见方式(共8篇),欢迎阅读与收藏。
篇1:托福写作:主体的常见方式
托福写作:主体的常见方式
一、举实例
思维短路,举实例!提出一个观点,举实例!提出一个方案,举实例!而且者也是我们揭示一个观点最好的方式,任何情况下,只要我们无法继续文章,不管三七二十一,尽管举例子!
In order to attract more customers, advertisers have adopted every possible stimulative factor in making ads, such as sound, light, colours, cartoon films and human performance. For instance, to advertise a certain food, advertisers will ask an actor or actress to sit at a table and devour the seemingly delicious food while they fime him or her.
更多句型:
To take …as an example, One example is…, Another example is…, for example
二、做比较
…… 此处隐藏41235字 ……
Some people believe that video games could inspire young students' interest and make their study more efficient rather than distracting them and a waste of time, so young students should be allowed to play video games.
范文参考:
Many parents with young children fret about the addictiveness of computer games these days. While the negative effects ranging from addiction, increased aggression and various health consequences such as strain injuries get far more media coverage than the positives, there is now a wealth of research which shows that video games can actually be put into educational use and affect the brain's development
Firstly, games that are designed to help teach and “brain training” have long and enormous popular appeal. According to an experiment conducted by the University of California, game players show improved performance in perception, attention and cognition. One of the redeeming qualities of all games, even those with violent content, is enhanced information-processing, logic-thinking and problem-solving abilities in novel contexts. In fact, while playing game, your brain is in the learning mode constantly, to move to the next level, you are vigorously improving your hand-eye coordination, enhancing split-second decision making and boosting auditory perception. Moreover, other carefully-designed studies have shown that video games improve several aspects of brain activity, including multitasking. Considering Pac-Man as an example, in that game, you must navigate your character through a spatial layout while monitoring the separate paths of four additional objects, while keeping the overall goal of clearing the small pellets in memory, as well as keep track of the remaining large pellets.
Secondly, games that convey positive social messages never fail to boost the children's confidence, encourage cooperation and teamwork. Games help children feel a sense of achievement, through those puzzles, exploration and discovery, players learn to succeed in ways that our brains actually prefer. Most games are designed to introduce a new concept and then provide players with an opportunity to master it. Children are then free to explore and utilize and achieve success with this new skill, growing in confidence all the while. Besides, many games today emphasize the cooperative aspects of game play, in which two or more players need to work together to reach a common goal. Taking a game called “World of Warcraft” as an example, children as young as 10 years old are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal. As video games themselves are not created by just one person, it is essential for the game players to pool everyone's talents together in order to require the desired product.
Admittedly, it is worth to consider the real concerns that today's parents have with video games, but it is also worthwhile to consider the benefits and positive aspects that contemporary interactive entertainment choices provide. Digital media such as computer games could inspire young children's interest, grow their intelligence and offer them a chance to escape from the mounting academic stress, as long as coupled with strong parental and teacher involvement.
From all the discussions mentioned above, we may safely draw the conclusion that today's young students should be allowed to play computer games for the tremendous benefits they bring.
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